As you can probably guess from looking through this website, I have a strong interest in interactivity. Not just as a medium, but also its impact on both the way we learn and develop. Though I never imagined I would be writing, It is wonderful to be a co-author with Yun Li in a chapter Using Sound to Enhance Interactions in an Online Learning Environment.
This chapter is part of a larger investigation into how new technologies, as well as new philosophies in interaction, can help to advance the way we think and learn. The book is scheduled to come out in Sept 2021 on Routledge. See below a listing of all the other great contributing writers, this book is ideal for students and scholars of educational technology, instructional design, professional development, and research methods.
Learning Technologies and User Interaction explores the complex interplay between the state of online education, advances in technological tools for education, and those who rely on them to construct knowledge and develop skills. As learning and training continue to move onto digital platforms, tools such as artificial intelligence, predictive analytics, video games, virtual reality, and more hold considerable potential to foster advanced forms of synergy across contexts. Showcasing a variety of contributors who are attuned to today’s networked technologies, environments, and learning dynamics.
The book was edited by
Kay K. Seo is a Professor of Instructional Design and Technology at the University of Cincinnati, USA.
Scott Gibbons is an Adjunct Professor and Student Teacher Supervisor at the University of Cincinnati, USA.
If you are interested here is a link
www.routledge.com/Learning-Technologies-and-User-Interaction-Diversifying-Implementation
Chapters include 1. Interaction and the Role of Technology Unit I: Enriching Curriculum 2. Learning Analytics to Support Student Interaction and Learning Design: Initial Report on a Human-Centered Prototype Design 3. Assessing the Impact of Immersive Virtual Reality on Objective Learning Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review 4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience Unit II: Diversifying Instruction 5. Oral Interaction in Technology Education 6. Using Sound to Enhance Interactions in an Online Learning Environment 7. From Online Interaction to Social Learning Analytics and Community Building: A Learning Engineering Perspective Unit III. Revamping Professionalism 8. Virtual Reality as Participant: Instructional Design Considerations for an Introduction to Flying Course 9. Learning Technology in the Secondary Classroom 10. Remote Learning and the Democratization of the Student-Teacher Relationship
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